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The Audio interface can be used to play a sound from a set of predefined soundbites. The sound actually played depend on the hardware implementation of the PalmOS device.
| Field Summary | |
static int |
SOUND_ALARM
audio constant for alarm. |
static int |
SOUND_CLICK
audio constant for click. |
static int |
SOUND_CONFIRMATION
audio constant for confirmation. |
static int |
SOUND_ERROR
audio constant for error. |
static int |
SOUND_INFO
audio constant for information. |
static int |
SOUND_STARTUP
audio constant for startup sound. |
static int |
SOUND_WARNING
audio constant for warning. |
| Method Summary | |
void |
dispose()
dispose any allocated resources. |
void |
playSound(int sound)
play a sound. |
| Field Detail |
public static final int SOUND_ALARM
public static final int SOUND_CLICK
public static final int SOUND_CONFIRMATION
public static final int SOUND_ERROR
public static final int SOUND_INFO
public static final int SOUND_STARTUP
public static final int SOUND_WARNING
| Method Detail |
public void playSound(int sound)
sound - int - ID of sound to be played.public void dispose()
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